Friday, March 09, 2007

Update time--
Glasses: the trapezoidification issue got a little better, but not much. I was being lazy about scheduling an appointment to get them fixed, but then yesterday morning my dogs decided to help me out by chewing my glassses up and breaking one of the lenses.

Cold: holy crap, I was sick with this BS for two weeks. Felt like death by the end, but I've been better this week, though I'm still sniffly from time to time. It's always a little stressful when I get sick every winter, because my immune system is not really up to par.

WoW: we've started poking our heads into Karazhan, which is fun. We're still hashing out guild/class numbers (hey look! we're recruiting!), but I'm looking forward to doing more stuff once we get this more settled down. And I'd just like to take this time to add my voice to the giant "WTF, Blizzard" being echoed by raiders everywhere.

This is the part where you non-WoWers can start to not care:

1) Lrn2math: before the expansion, WoW raids were 40- or 20-man affairs. After the expansion, new raids are 25-man. There is also one 10-man instance (Karazhan). You do the math. This is a nightmare for guild management. Also, Karazhan is where most guilds will spend the bulk of their time, because...

2) there is no "introductory" 25-man content. The two raids that were supposed to be entry-level content, are so unappealing and difficult that even the hardcore guilds (and I mean here, "average" hardcore, as opposed to guilds going for world-firsts, etc.) are either having trouble with them or have little incentive to even try them, because...

3) the risk vs. reward ratio is out of whack. You need massive consumables to beat fights that may have a large luck component, and the drops you get from these fights don't help you get away from the massive consumable use the next time you come back to fight the same guy.

Here's hoping that some of this gets fixed by the time we get there.